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Image of BShall We Play a Game?^: Improving Reading Through Action
Video Games in Developmental Dyslexia
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BShall We Play a Game?^: Improving Reading Through Action Video Games in Developmental Dyslexia

Franceschini, Sandro - Nama Orang; Sara Bertoni - Nama Orang; Luca Ronconi - Nama Orang; Massimo Molteni - Nama Orang; Simone Gori - Nama Orang; Andrea Facoetti - Nama Orang;

Abstract Impaired linguistic-phonological processing is the most accepted explanation of developmental dyslex-ia (DD). However, growing literature shows that DD is the result of the combination of several neurocognitive causes. Visual attention and magnocellular-dorsal (MD) pathway deficits are now considered causes of DD. Interestingly, a large portion of literature showed that
action video games (AVG) are able to improve atten-tional and perceptual skills in typical readers. Consequently, employing AVG trainings in individuals with DD could improve attention and perception, resulting in better reading skills. The aim of our review is to show the benefits of the AVG training on DD through the changes in the neurocognitive functions at the basis of learning to read. Since visual attentional andMDdysfunctions can be diagnosed in infancy, our review paves the way for possible early prevention programs that could use AVG training.
KeywordsSelective attention.Attentional rehabilitation.Reading disability. Dyslexia remediation. Video games training .Perceptual learning. Developmental disorders. Developmental dyslexia. Linguistic-phonological processing. Action video games. Magnocellular-dorsal pathway deficits


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Informasi Detail
Judul Seri
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No. Panggil
Artikel
Penerbit
Italy : Springer., 2015
Deskripsi Fisik
-
Bahasa
English
ISBN/ISSN
DOI 10.1007/s40474-0
Klasifikasi
NONE
Tipe Isi
-
Tipe Media
-
Tipe Pembawa
-
Edisi
Curr Dev Disord Rep (2015) 2:318–329
Subjek
Medicine
Developmental Dyslexia
Info Detail Spesifik
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Pernyataan Tanggungjawab
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  • BShall We Play a Game?^: Improving Reading Through Action Video Games in Developmental Dyslexia
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